Back ResidentMenu.szs¶
RdtBtnFullLauncher.bflyt¶
File: ResidentMenu.szs/blyt/RdtBtnFullLauncher.bflyt
Main bflyt
file: RdtBase.bflyt
Layout of ResidentMenu.szs/blyt/RdtBtnFullLauncher.bflyt
¶
Info
These aren't all the functions, most are unknown or the component is unimportant.
Tree¶
- RootPane [pan 1]
- N_Root [pan 1]
- N_DecideKey [pan 1]
- N_DecideTouch [pan1]
- P_PicBase [pic 1]
full launcher background color
- N_Pict [pan1]
- P_Pict_00 [pic1]
four square icons - Top Left
- **P_PictBase_00 [pic 1]
- P_Pict_01 [pic1]
four square icons - Top Right
- **P_PictBase_01 [pic 1]
- P_Pict_02 [pic1]
four square icons - Bottom Left
- **P_PictBase_02 [pic 1]
- P_Pict_03 [pic1]
four Square icons - Bottom Right
- **P_PictBase_03 [pic 1]
- P_Pict_00 [pic1]
- N_ScaleDecide [pan 1]
- P_BtnDecideKey [pic 1]
- P_BtnTouch [pic 1]
- N_BtnFocusKey [pan 1]
- UF_Cursor [prt 1]
- P_PicBase [pic 1]
- N_DecideTouch [pan1]
- N_Tip [pan 1]
- L_Balloon [prt 1]
- N_DecideKey [pan 1]
- B_Hit [bnd 1]
- N_Root [pan 1]
Info
Material Editing colors can be tricky, edit background colors (RGBA) 255;255;255;AAA
(Alpha 0-255 for opacity)
- Materials
- 0: P_BtnDecideKey
- 1: P_Btn_Touch
- 2: T_Main
- 3: P_Effect
- 4: P_Pict_00
- 5: P_Pict_01
- 6: P_Pict_02
- 7: P_Pict_03
- 8: P_PictBase_00
- 9: P_PictBase_01
- 10: P_PictBase_02
- 11: P_PictBase_03
- 12: P_PictBase
( Background launcher; Change BackgroundColor not
ForegroundColor
)
Back ResidentMenu.szs¶
File: ResidentMenu.szs/blyt/RdtBtnFullLauncher.bflyt
Main bflyt
file: RdtBase.bflyt