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Back ResidentMenu.szs

RdtBtnFullLauncher.bflyt

File: ResidentMenu.szs/blyt/RdtBtnFullLauncher.bflyt
Main bflyt file: RdtBase.bflyt


Layout of ResidentMenu.szs/blyt/RdtBtnFullLauncher.bflyt

Info

These aren't all the functions, most are unknown or the component is unimportant.

Tree

  • RootPane [pan 1]
    • N_Root [pan 1]
      • N_DecideKey [pan 1]
        • N_DecideTouch [pan1]
          • P_PicBase [pic 1] full launcher background color
          • N_Pict [pan1]
            • P_Pict_00 [pic1] four square icons - Top Left
              • **P_PictBase_00 [pic 1]
            • P_Pict_01 [pic1] four square icons - Top Right
              • **P_PictBase_01 [pic 1]
            • P_Pict_02 [pic1] four square icons - Bottom Left
              • **P_PictBase_02 [pic 1]
            • P_Pict_03 [pic1] four Square icons - Bottom Right
              • **P_PictBase_03 [pic 1]
          • N_ScaleDecide [pan 1]
            • P_BtnDecideKey [pic 1]
            • P_BtnTouch [pic 1]
          • N_BtnFocusKey [pan 1]
            • UF_Cursor [prt 1]
      • N_Tip [pan 1]
      • L_Balloon [prt 1]
    • B_Hit [bnd 1]

Info

Material Editing colors can be tricky, edit background colors (RGBA) 255;255;255;AAA (Alpha 0-255 for opacity)

  • Materials
    • 0: P_BtnDecideKey
    • 1: P_Btn_Touch
    • 2: T_Main
    • 3: P_Effect
    • 4: P_Pict_00
    • 5: P_Pict_01
    • 6: P_Pict_02
    • 7: P_Pict_03
    • 8: P_PictBase_00
    • 9: P_PictBase_01
    • 10: P_PictBase_02
    • 11: P_PictBase_03
    • 12: P_PictBase ( Background launcher; Change BackgroundColor notForegroundColor)

Back ResidentMenu.szs

File: ResidentMenu.szs/blyt/RdtBtnFullLauncher.bflyt
Main bflyt file: RdtBase.bflyt